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Sega Adapting Two Strange Games Into Movies – Giant Freakin Robot

August 23, 2022 by Film

By Jason Collins
| Published 13 hours ago

Following the huge success of 2020’s Sonic the Hedgehog, and its follow up, 2022’s Sonic the Hedgehog 2, Sega, the IP owner behind the hits, is now pulling other IPs from its bag and lining them up for adjustment into Sega movies no one asked to see. Still, thinking about the history of computer game and their cinematic adjustments, we can’t assist however question which titles Sega is going to use to disappoint video gaming fans worldwide. And the response is Comix Zone and Space Channel 5.

According to The Hollywood Press reporter, following Sonic’s massive success on the silver screen, Sega has coordinated with Picturestart, the banner behind the upcoming Borderlands motion picture– starring Cate Blanchett and Jack Black– to adapt the previously mentioned video gaming titles into Sega movies. Undoubtedly, these games aren’t among those that instantly come to mind as something that would adjust well into films, but from the appearances of it, Sega is going all out on these weird video gaming titles, most likely intending to pick the exact same quantity of green from the money tree as it made with Sonic.

Comix Zone, which will be reworded into Zone by Mae Catt, is in fact an adjustment of a 1995’s console video game that follows a starving artist and freelance rock artist on his journey to beat a bad guy who got away from the comic books. Nevertheless, the Sega movie will follow a seasoned comic book creator and a young, queer author of color, who are both drawn into the final concern of their popular comics series. Naturally, they should put their differences aside and interact to stop the supervillain from sowing death and damage.

Space Channel 5, a 1999’s video game featuring rhythm-based combat, is also getting a name modification. The comedy/dance adaptation will be name Channel 5 and will follow the story of a fast-food worker hired by a press reporter from the future to conserve the world from alien invasion. And the only weapon in the protagonist’s arsenal is one thing that unifies all of mankind: our affinity for virtual dancing.

We have to admit, these Sega films do not sound as very promising cinematic adaptations of video gaming titles, however, whoever checked out the baseline description of Sonic– and anthropomorphic blue hedgehog should run quickly to save the world from a wicked researcher with an amusing mustache– need to’ve thought the very same. That’s because, while these video games were insanely popular with the modern crowds, they haven’t actually stayed on the gaming scene, other than for Sonic, whose most current game suffered some post-launch problems.

Another factor for suspicion is a really bad history in between computer game and their cinematic adjustments– most of which (up in the 90th percentile) are awful things to experience. And that’s with the acknowledgment of the fundamental restrictions of movie as a medium for gaming stories. But let’s not burst anyone’s bubble; Sega pulled off a successful movie adjustment not when however two times in 2 years. Who’s to state that the upcoming Sega motion pictures will not be as enormous hits as both Sonic films were– so huge that they’re getting a follow up.

Source: https://www.giantfreakinrobot.com/games/sega-movies-two-strange-games.html

Filed Under: Film Tagged With: RSS Feeds

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